| AsArray() const | vector3 | [inline] |
| CanBeNormalized() const | vector3 | |
| createOrthoVector(vector3 &v) const | vector3 | |
| distSq(const vector3 &vv) const | vector3 | [inline] |
| Get(double *c) | vector3 | [inline] |
| IsApprox(const vector3 &other, const double &precision) const | vector3 | |
| length() const | vector3 | [inline] |
| length_2() const | vector3 | [inline] |
| normalize() | vector3 | |
| operator *=(const double &c) | vector3 | [inline] |
| operator *=(const matrix3x3 &) | vector3 | |
| operator!=(const vector3 &other) const | vector3 | [inline] |
| operator+=(const vector3 &v) | vector3 | [inline] |
| operator+=(const double *f) | vector3 | [inline] |
| operator-=(const vector3 &v) | vector3 | [inline] |
| operator-=(const double *f) | vector3 | [inline] |
| operator/=(const double &c) | vector3 | [inline] |
| operator=(const vector3 &v) | vector3 | [inline] |
| operator==(const vector3 &) const | vector3 | |
| operator[](unsigned int i) | vector3 | |
| randomUnitVector(OBRandom *oeRand=NULL) | vector3 | |
| Set(const double inX, const double inY, const double inZ) | vector3 | [inline] |
| Set(const double *c) | vector3 | [inline] |
| SetX(const double inX) | vector3 | [inline] |
| SetY(const double inY) | vector3 | [inline] |
| SetZ(const double inZ) | vector3 | [inline] |
| vector3(const double inX=0.0, const double inY=0.0, const double inZ=0.0) | vector3 | [inline] |
| vector3(const vector3 &v) | vector3 | [inline] |
| x() const | vector3 | [inline] |
| x() | vector3 | [inline] |
| y() const | vector3 | [inline] |
| y() | vector3 | [inline] |
| z() const | vector3 | [inline] |
| z() | vector3 | [inline] |