, including all inherited members.
| AsArray() const | vector3 | [inline, private] |
| CanBeNormalized() const | vector3 | [private] |
| createOrthoVector(vector3 &v) const | vector3 | [private] |
| DescribeAsString() const | transform3d | |
| DescribeAsValues() const | transform3d | |
| determinant() const | matrix3x3 | [private] |
| distSq(const vector3 &vv) const | vector3 | [inline, private] |
| FillOrth(double alpha, double beta, double gamma, double a, double b, double c) | matrix3x3 | [private] |
| findEigenvectorsIfSymmetric(vector3 &eigenvals) const | matrix3x3 | [private] |
| OpenBabel::Get(int row, int column) const | matrix3x3 | [inline, private] |
| OpenBabel::vector3::Get(double *c) | vector3 | [inline, private] |
| GetArray(double *m) | matrix3x3 | [inline, private] |
| GetColumn(unsigned int col) const | matrix3x3 | [private] |
| GetRow(unsigned int row) const | matrix3x3 | [private] |
| GetX() const | vector3 | [inline, private] |
| GetY() const | vector3 | [inline, private] |
| GetZ() const | vector3 | [inline, private] |
| inverse(void) const | matrix3x3 | [private] |
| IsApprox(const vector3 &other, const double &precision) const | vector3 | [private] |
| isDiagonal(void) const | matrix3x3 | [private] |
| isOrthogonal(void) const | matrix3x3 | [inline, private] |
| isSymmetric(void) const | matrix3x3 | [private] |
| isUnitMatrix(void) const | matrix3x3 | [private] |
| jacobi(unsigned int n, double *a, double *d, double *v) | matrix3x3 | [private, static] |
| length() const | vector3 | [inline, private] |
| length_2() const | vector3 | [inline, private] |
| matrix3x3(void) | matrix3x3 | [inline, private] |
| matrix3x3(double s) | matrix3x3 | [inline, private] |
| matrix3x3(vector3 row1, vector3 row2, vector3 row3) | matrix3x3 | [inline, private] |
| matrix3x3(double d[3][3]) | matrix3x3 | [inline, private] |
| normalize() | vector3 | [private] |
| Normalize() | transform3d | |
| operator!=(const vector3 &other) const | vector3 | [inline, private] |
| operator()(int row, int column) const | matrix3x3 | [inline, private] |
| operator()(int row, int column) | matrix3x3 | [inline, private] |
| operator*(const vector3 &) const | transform3d | |
| operator*(const transform3d &) const | transform3d | |
| OpenBabel::matrix3x3::operator*(const matrix3x3 &, const vector3 &) | matrix3x3 | [friend] |
| OpenBabel::matrix3x3::operator*(const matrix3x3 &, const matrix3x3 &) | matrix3x3 | [friend] |
| OpenBabel::operator*=(const double &c) | matrix3x3 | [inline, private] |
| OpenBabel::vector3::operator*=(const double &c) | vector3 | [inline, private] |
| OpenBabel::vector3::operator*=(const matrix3x3 &) | vector3 | [private] |
| operator+=(const vector3 &v) | vector3 | [inline, private] |
| operator+=(const double *f) | vector3 | [inline, private] |
| operator-=(const vector3 &v) | vector3 | [inline, private] |
| operator-=(const double *f) | vector3 | [inline, private] |
| OpenBabel::operator/=(const double &c) | matrix3x3 | [inline, private] |
| OpenBabel::vector3::operator/=(const double &c) | vector3 | [inline, private] |
| operator<<(std::ostream &, const matrix3x3 &) | matrix3x3 | [friend] |
| operator=(const vector3 &v) | vector3 | [inline, private] |
| operator==(const vector3 &) const | vector3 | [private] |
| operator[](unsigned int i) const | vector3 | [private] |
| PlaneReflection(const vector3 &norm) | matrix3x3 | [private] |
| randomRotation(OBRandom &rnd) | matrix3x3 | [private] |
| randomUnitVector(OBRandom *oeRand=NULL) | vector3 | [private] |
| RotAboutAxisByAngle(const vector3 &axis, const double angle) | matrix3x3 | [private] |
| OpenBabel::Set(int row, int column, double v) | matrix3x3 | [inline, private] |
| OpenBabel::vector3::Set(const double inX, const double inY, const double inZ) | vector3 | [inline, private] |
| OpenBabel::vector3::Set(const double *c) | vector3 | [inline, private] |
| SetColumn(int column, const vector3 &v) | matrix3x3 | [private] |
| SetRow(int row, const vector3 &v) | matrix3x3 | [private] |
| SetupRotMat(double x, double y, double z) | matrix3x3 | [private] |
| SetX(const double inX) | vector3 | [inline, private] |
| SetY(const double inY) | vector3 | [inline, private] |
| SetZ(const double inZ) | vector3 | [inline, private] |
| transform3d(void) | transform3d | [inline] |
| transform3d(const matrix3x3 &m, const vector3 &v) | transform3d | [inline] |
| transform3d(double s) | transform3d | [inline] |
| transform3d(vector3 row1, vector3 row2, vector3 row3, vector3 translation) | transform3d | [inline] |
| transform3d(double d[3][3], double t[3]) | transform3d | [inline] |
| transpose(void) const | matrix3x3 | [private] |
| vector3(const double inX=0.0, const double inY=0.0, const double inZ=0.0) | vector3 | [inline, private] |
| vector3(double inV[3]) | vector3 | [inline, private] |
| vector3(const vector3 &v) | vector3 | [inline, private] |
| x() const | vector3 | [inline, private] |
| x() | vector3 | [inline, private] |
| y() const | vector3 | [inline, private] |
| y() | vector3 | [inline, private] |
| z() const | vector3 | [inline, private] |
| z() | vector3 | [inline, private] |
| ~matrix3x3() | matrix3x3 | [inline, private] |
| ~vector3() | vector3 | [inline, private] |