AsArray() const | vector3 | [inline] |
CanBeNormalized() const | vector3 | |
createOrthoVector(vector3 &v) const | vector3 | |
distSq(const vector3 &vv) const | vector3 | [inline] |
Get(double *c) | vector3 | [inline] |
GetX() const | vector3 | [inline] |
GetY() const | vector3 | [inline] |
GetZ() const | vector3 | [inline] |
IsApprox(const vector3 &other, const double &precision) const | vector3 | |
length() const | vector3 | [inline] |
length_2() const | vector3 | [inline] |
normalize() | vector3 | |
operator!=(const vector3 &other) const | vector3 | [inline] |
operator*=(const double &c) | vector3 | [inline] |
operator*=(const matrix3x3 &) | vector3 | |
operator+=(const vector3 &v) | vector3 | [inline] |
operator+=(const double *f) | vector3 | [inline] |
operator-=(const vector3 &v) | vector3 | [inline] |
operator-=(const double *f) | vector3 | [inline] |
operator/=(const double &c) | vector3 | [inline] |
operator=(const vector3 &v) | vector3 | [inline] |
operator==(const vector3 &) const | vector3 | |
operator[](unsigned int i) const | vector3 | |
randomUnitVector(OBRandom *oeRand=NULL) | vector3 | |
Set(const double inX, const double inY, const double inZ) | vector3 | [inline] |
Set(const double *c) | vector3 | [inline] |
SetX(const double inX) | vector3 | [inline] |
SetY(const double inY) | vector3 | [inline] |
SetZ(const double inZ) | vector3 | [inline] |
vector3(const double inX=0.0, const double inY=0.0, const double inZ=0.0) | vector3 | [inline] |
vector3(double inV[3]) | vector3 | [inline] |
vector3(const vector3 &v) | vector3 | [inline] |
x() const | vector3 | [inline] |
x() | vector3 | [inline] |
y() const | vector3 | [inline] |
y() | vector3 | [inline] |
z() const | vector3 | [inline] |
z() | vector3 | [inline] |
~vector3() | vector3 | [inline] |