Handle 3D rotation matrix. More...
#include <openbabel/babelconfig.h>
#include <openbabel/math/matrix3x3.h>
#include <openbabel/obutil.h>
Namespaces | |
namespace | OpenBabel |
Functions | |
vector3 | operator* (const matrix3x3 &m, const vector3 &v) |
matrix3x3 | operator* (const matrix3x3 &A, const matrix3x3 &B) |
static double | SQUARE (double x) |
ostream & | operator<< (ostream &co, const matrix3x3 &m) |
Handle 3D rotation matrix.