Handle 3D coordinates. More...
#include <openbabel/babelconfig.h>
#include <iostream>
#include <float.h>
#include <openbabel/math/vector3.h>
#include <openbabel/obutil.h>
Namespaces | |
namespace | OpenBabel |
Functions | |
std::ostream & | operator<< (std::ostream &, const vector3 &) |
vector3 | cross (const vector3 &, const vector3 &) |
double | vectorAngle (const vector3 &v1, const vector3 &v2) |
double | CalcTorsionAngle (const vector3 &a, const vector3 &b, const vector3 &c, const vector3 &d) |
const vector3 | VZero (0.0, 0.0, 0.0) |
const vector3 | VX (1.0, 0.0, 0.0) |
const vector3 | VY (0.0, 1.0, 0.0) |
const vector3 | VZ (0.0, 0.0, 1.0) |
double | Point2PlaneSigned (vector3 a, vector3 b, vector3 c, vector3 d) |
double | Point2Plane (vector3 a, vector3 b, vector3 c, vector3 d) |
double | Point2PlaneAngle (const vector3 a, const vector3 b, const vector3 c, const vector3 d) |
double | Point2Line (const vector3 &a, const vector3 &b, const vector3 &c) |
Handle 3D coordinates.