| CalcTorsionAngle(const vector3 &a, const vector3 &b, const vector3 &c, const vector3 &d) | vector3 | [friend] |
| createOrthoVector(vector3 &v) const | vector3 | |
| cross(const vector3 &, const vector3 &) | vector3 | [friend] |
| distSq(const vector3 &vv) const | vector3 | [inline] |
| dot(const vector3 &, const vector3 &) | vector3 | [friend] |
| Get(double *c) | vector3 | [inline] |
| length() const | vector3 | [inline] |
| length_2() const | vector3 | [inline] |
| normalize() | vector3 | |
| operator *(const double &c, const vector3 &v) | vector3 | [friend] |
| operator *(const vector3 &v, const double &c) | vector3 | [friend] |
| operator *(const matrix3x3 &m, const vector3 &v) | vector3 | [friend] |
| operator *=(const double &c) | vector3 | [inline] |
| operator *=(const matrix3x3 &) | vector3 | |
| operator!=(const vector3 &, const vector3 &) | vector3 | [friend] |
| operator+(const vector3 &v1, const vector3 &v2) | vector3 | [friend] |
| operator+=(const vector3 &v) | vector3 | [inline] |
| operator+=(const double *f) | vector3 | [inline] |
| operator-(const vector3 &v1, const vector3 &v2) | vector3 | [friend] |
| operator-(const vector3 &v) | vector3 | [friend] |
| operator-=(const vector3 &v) | vector3 | [inline] |
| operator-=(const double *f) | vector3 | [inline] |
| operator/(const vector3 &v, const double &c) | vector3 | [friend] |
| operator/=(const double &c) | vector3 | [inline] |
| operator<<(std::ostream &, const vector3 &) | vector3 | [friend] |
| operator=(const vector3 &v) | vector3 | [inline] |
| operator==(const vector3 &, const vector3 &) | vector3 | [friend] |
| operator[](unsigned int i) | vector3 | |
| randomUnitVector(OBRandom *oeRand=0L) | vector3 | |
| Set(const double x, const double y, const double z) | vector3 | [inline] |
| Set(const double *c) | vector3 | [inline] |
| SetX(const double x) | vector3 | [inline] |
| SetY(const double y) | vector3 | [inline] |
| SetZ(const double z) | vector3 | [inline] |
| vector3(const double x=0.0, const double y=0.0, const double z=0.0) | vector3 | [inline] |
| vector3(const vector3 &v) | vector3 | [inline] |
| vectorAngle(const vector3 &v1, const vector3 &v2) | vector3 | [friend] |
| x() const | vector3 | [inline] |
| y() const | vector3 | [inline] |
| z() const | vector3 | [inline] |