CalcTorsionAngle(const vector3 &a, const vector3 &b, const vector3 &c, const vector3 &d) | vector3 | [friend] |
createOrthoVector(vector3 &v) const | vector3 | |
cross(const vector3 &, const vector3 &) | vector3 | [friend] |
distSq(const vector3 &vv) const | vector3 | [inline] |
dot(const vector3 &, const vector3 &) | vector3 | [friend] |
Get(double *c) | vector3 | [inline] |
length() const | vector3 | [inline] |
length_2() const | vector3 | [inline] |
normalize() | vector3 | |
operator *(const double &c, const vector3 &v) | vector3 | [friend] |
operator *(const vector3 &v, const double &c) | vector3 | [friend] |
operator *(const matrix3x3 &m, const vector3 &v) | vector3 | [friend] |
operator *=(const double &c) | vector3 | [inline] |
operator *=(const matrix3x3 &) | vector3 | |
operator!=(const vector3 &, const vector3 &) | vector3 | [friend] |
operator+(const vector3 &v1, const vector3 &v2) | vector3 | [friend] |
operator+=(const vector3 &v) | vector3 | [inline] |
operator+=(const double *f) | vector3 | [inline] |
operator-(const vector3 &v1, const vector3 &v2) | vector3 | [friend] |
operator-(const vector3 &v) | vector3 | [friend] |
operator-=(const vector3 &v) | vector3 | [inline] |
operator-=(const double *f) | vector3 | [inline] |
operator/(const vector3 &v, const double &c) | vector3 | [friend] |
operator/=(const double &c) | vector3 | [inline] |
operator<<(std::ostream &, const vector3 &) | vector3 | [friend] |
operator=(const vector3 &v) | vector3 | [inline] |
operator==(const vector3 &, const vector3 &) | vector3 | [friend] |
operator[](unsigned int i) | vector3 | |
randomUnitVector(OBRandom *oeRand=0L) | vector3 | |
Set(const double x, const double y, const double z) | vector3 | [inline] |
Set(const double *c) | vector3 | [inline] |
SetX(const double x) | vector3 | [inline] |
SetY(const double y) | vector3 | [inline] |
SetZ(const double z) | vector3 | [inline] |
vector3(const double x=0.0, const double y=0.0, const double z=0.0) | vector3 | [inline] |
vector3(const vector3 &v) | vector3 | [inline] |
vectorAngle(const vector3 &v1, const vector3 &v2) | vector3 | [friend] |
x() const | vector3 | [inline] |
y() const | vector3 | [inline] |
z() const | vector3 | [inline] |