#include <openbabel/babelconfig.h>
#include <string>
#include <iostream>
#include <vector>
#include <map>
#include <sstream>
#include <cstring>
Go to the source code of this file.
Namespaces | |
namespace | OpenBabel |
Classes | |
struct | CharPtrLess |
Case insensitive string comparison for PluginMapType key. More... | |
class | OBPlugin |
Base class for all types of dynamic classes discovered at runtime. More... | |
Defines | |
#define | MAKE_PLUGIN(BaseClass) |
The code in this file makes it easy to make 'plugin' classes. These classes are derived from a base class, like OBFingerprint. The derived classes ('sub-types' like fingerprint2) usually have a single instance. Plugin classes are only discovered at runtime, so no existing code needs to be changed when adding a new derived class. In some builds the new code can be added or removed by just moving a DLL or so file. The plugin classes derived from any base class (including new ones) type can be listed from the commandline.
1) In the header file for YourBaseClass (which handles whatsits). Make sure to include the plugin.h header , derive the class from OBPlugin and in its definition add the MAKE_PLUGIN macro and a function TypeID() containing a simple descriptor of the type
#include <openbabel/plugin.h> class YourBaseClass : public OBPlugin { MAKE_PLUGIN(YourBaseClass) const char* TypeID() { return "whatsits"; }; ...rest of implementation, probably involving virtual functions redefined in the sub-type classes };
2) Declare each sub-type in a class derived from the base class and give it a constructor which calls OBPlugin constructor as shown:
class YourSubType1 : public YourBaseClass { public: YourSubtype1(const char* ID, bool IsDefault=false) : YourBaseClass(ID, IsDefault){} virtual string Description() { return "A description with one or more lines";}; ...rest of implementation };
3) Declare a global instance of the sub-type class which specifies its ID. and, optionally, whether it is to be regarded as the default type of YourBaseClass.
YourSubType1 theType1("whatsit2",true);
4) The following functions are available:
YourBaseClass* YourBaseClass::FindType(const char* ID); This returns the default type when ID is NULL or empty.
To list the sub-types of any plugin class use the List which sends to cout by default (or any other ostream if specified).
OBPlugin::List("whatsits")
It is also possible to iterate through each sub-type by the following code:
OBPlugin::PluginIterator itr; for(itr=OBPlugin::Begin("whatsits");itr!=OBPlugin::End("whatsits");++itr) { itr is a std::map::const_iterator itr->first is the ID of the subtype; itr->second is The OBPlugin* which you will have to cast to your type }
YourBaseClass* MakeNewInstance();
MAKE_PLUGIN(YourBaseClass) inserts the following code into YourBaseClass:
protected: //The collection of sub-types is in a local static variable to avoid //any difficulties with the order of initialization of static objects. static PluginMapType& Map() { static PluginMapType m; return m; } //Making the map accessible to the base class (Cannot be used during construction) virtual PluginMapType& GetMap()const { return Map(); } public: static YourBaseClass*& Default() { static YourBaseClass* d; return d; } //Constructor registers the sub-type YourBaseClass(const char* ID, bool IsDefault=false) { _id = ID; if(ID && *ID) //do not register if ID is empty { if(IsDefault || Map().empty()) Default() = this; Map()[ID]=this; //Ensure YourBaseClass is registered in OBPlugin so it can be accessed from the commandline PluginMap()[TypeID()] =this; } } static YourBaseClass* FindType(const char* ID) { if(!ID || *ID==0) return Default(); return static_cast<YourBaseClass*>(BaseFindType(Map(),ID)); }
#define MAKE_PLUGIN | ( | BaseClass | ) |
Value:
protected:\ virtual PluginMapType& GetMap()const{return Map();}\ static PluginMapType& Map(){static PluginMapType m;return m;}\ public:\ static BaseClass*& Default(){static BaseClass* d;return d;}\ BaseClass(const char* ID, bool IsDefault=false)\ {_id=ID;if(ID&&*ID){if(IsDefault || Map().empty()) Default() = this;\ Map()[ID]=this;PluginMap()[TypeID()] =this;}}\ static BaseClass* FindType(const char* ID)\ {if(!ID || *ID==0) return Default();\ return static_cast<BaseClass*>(BaseFindType(Map(),ID));}