#include <openbabel/math/vector3.h>
Public Member Functions | |
vector3 (const double inX=0.0, const double inY=0.0, const double inZ=0.0) | |
vector3 (const vector3 &v) | |
void | Set (const double inX, const double inY, const double inZ) |
void | Set (const double *c) |
void | SetX (const double inX) |
void | SetY (const double inY) |
void | SetZ (const double inZ) |
void | Get (double *c) |
double | operator[] (unsigned int i) |
vector3 & | operator= (const vector3 &v) |
const double * | AsArray () const |
vector3 & | operator+= (const vector3 &v) |
vector3 & | operator-= (const vector3 &v) |
vector3 & | operator+= (const double *f) |
vector3 & | operator-= (const double *f) |
vector3 & | operator *= (const double &c) |
vector3 & | operator/= (const double &c) |
vector3 & | operator *= (const matrix3x3 &) |
void | randomUnitVector (OBRandom *oeRand=NULL) |
vector3 & | normalize () |
bool | CanBeNormalized () const |
double | length_2 () const |
double | length () const |
const double & | x () const |
const double & | y () const |
const double & | z () const |
double & | x () |
double & | y () |
double & | z () |
int | operator== (const vector3 &) const |
int | operator!= (const vector3 &other) const |
bool | IsApprox (const vector3 &other, const double &precision) const |
double | distSq (const vector3 &vv) const |
bool | createOrthoVector (vector3 &v) const |
The vector3 class was designed to simplify operations with floating point coordinates. To this end many of the common operations have been overloaded for simplicity. Vector addition, subtraction, scalar multiplication, dot product, cross product, magnitude and a number of other utility functions are built in to the vector class. For a full description of the class member functions please consult the documentation. The following code demonstrates several of the functions of the vector class:
vector3 | ( | const double | inX = 0.0 , |
|
const double | inY = 0.0 , |
|||
const double | inZ = 0.0 | |||
) | [inline] |
Constructor.
void Set | ( | const double | inX, | |
const double | inY, | |||
const double | inZ | |||
) | [inline] |
Set x,y and z-component of a vector.
void Set | ( | const double * | c | ) | [inline] |
Set x,y and z-component of a vector from c[0]..c[2].
void SetX | ( | const double | inX | ) | [inline] |
Access function to get the x-coordinate of the vector.
void SetY | ( | const double | inY | ) | [inline] |
Access function to get the y-coordinate of the vector.
void SetZ | ( | const double | inZ | ) | [inline] |
Access function to get the z-coordinate of the vector.
void Get | ( | double * | c | ) | [inline] |
Set c[0]..c[2] to the components of the vector.
double operator[] | ( | unsigned int | i | ) |
Access function to x: [0], y: [1], and z[2].
This (slow) method allows to access the elements of the vector as if it were an array of doubles. If the index is > 2, then a warning is printed and 0.0 is returned. Otherwise, if i is 0, 1 or 2, then a reference to x, y or z is returned, respectively.
const double* AsArray | ( | ) | const [inline] |
Vector addition (add v
to *this).
Vector subtraction (subtract v
from *this).
vector3& operator+= | ( | const double * | f | ) | [inline] |
Scalar addition (add f
to *this).
vector3& operator-= | ( | const double * | f | ) | [inline] |
Scalar subtraction (subtract f
from *this).
vector3& operator *= | ( | const double & | c | ) | [inline] |
Scalar multiplication (multiply *this by c
).
vector3& operator/= | ( | const double & | c | ) | [inline] |
Scalar division (divide *this by c
).
Multiplication of matrix and vector
void randomUnitVector | ( | OBRandom * | obRandP = NULL |
) |
Create a random unit vector.
Replaces *this with a random unit vector, which is (supposed to be) uniformly distributed over the unit sphere. Uses the random number generator obRand, or uses the system number generator with a time seed if obRand == NULL.
obRandP | random number generator to use, or NULL, if the system random number generator (with time seed) should be used |
vector3 & normalize | ( | ) |
Scales a vector to give it length one.
bool CanBeNormalized | ( | ) | const |
This method returns true if *this can be safely normalized. Vectors that can't be safely normalized are:
double length_2 | ( | ) | const [inline] |
double length | ( | ) | const [inline] |
const double& x | ( | ) | const [inline] |
Access function to get the x-coordinate of the vector.
const double& y | ( | ) | const [inline] |
Access function to get the y-coordinate of the vector.
const double& z | ( | ) | const [inline] |
Access function to get the z-coordinate of the vector.
double& x | ( | ) | [inline] |
Access function to set the x-coordinate of the vector.
double& y | ( | ) | [inline] |
Access function to set the y-coordinate of the vector.
double& z | ( | ) | [inline] |
Access function to set the z-coordinate of the vector.
int operator== | ( | const vector3 & | ) | const |
Comparison Methods Equivalence of vectors.
int operator!= | ( | const vector3 & | other | ) | const [inline] |
bool IsApprox | ( | const vector3 & | other, | |
const double & | precision | |||
) | const |
Safe comparison for floating-point vector3.
other
, to the precision precision
. More specifically, this method works exactly like the OpenBabel::IsApprox() function, replacing the absolute value for doubles by the norm for vectors. other | The vector for comparison | |
precision | This parameter plays the same role as in OpenBabel::IsApprox(). |
double distSq | ( | const vector3 & | vv | ) | const [inline] |
equivalent to length_2(*this-vv)
bool createOrthoVector | ( | vector3 & | v | ) | const |
Construct a unit vector orthogonal to *this.
Creates a vector of length one, orthogonal to *this.