matrix3x3 Class Reference
Represents a real 3x3 matrix. More...
#include <openbabel/math/matrix3x3.h>
Public Member Functions  
matrix3x3 (void)  
matrix3x3 (double s)  
matrix3x3 (vector3 row1, vector3 row2, vector3 row3)  
matrix3x3 (double d[3][3])  
~matrix3x3 ()  
void  GetArray (double *m) 
const double &  operator() (int row, int column) const 
double &  operator() (int row, int column) 
matrix3x3  inverse (void) const 
matrix3x3  transpose (void) const 
void  randomRotation (OBRandom &rnd) 
double  determinant () const 
bool  isSymmetric (void) const 
bool  isOrthogonal (void) const 
bool  isDiagonal (void) const 
bool  isUnitMatrix (void) const 
double  Get (int row, int column) const 
void  Set (int row, int column, double v) 
void  SetColumn (int column, const vector3 &v) 
void  SetRow (int row, const vector3 &v) 
vector3  GetColumn (unsigned int col) const 
vector3  GetRow (unsigned int row) const 
matrix3x3 &  operator*= (const double &c) 
matrix3x3 &  operator/= (const double &c) 
void  SetupRotMat (double x, double y, double z) 
void  PlaneReflection (const vector3 &norm) 
void  RotAboutAxisByAngle (const vector3 &axis, const double angle) 
void  FillOrth (double alpha, double beta, double gamma, double a, double b, double c) 
matrix3x3  findEigenvectorsIfSymmetric (vector3 &eigenvals) const 
Static Public Member Functions  
static void  jacobi (unsigned int n, double *a, double *d, double *v) 
Friends  
vector3  operator* (const matrix3x3 &, const vector3 &) 
matrix3x3  operator* (const matrix3x3 &, const matrix3x3 &) 
std::ostream &  operator<< (std::ostream &, const matrix3x3 &) 
Detailed Description
Represents a real 3x3 matrix.Rotating points in space can be performed by a vectormatrix multiplication. The matrix3x3 class is designed as a helper to the vector3 class for rotating points in space. The rotation matrix may be initialised by passing in the array of floating point values, by passing euler angles, or a rotation vector and angle of rotation about that vector. Once set, the matrix3x3 class can be used to rotate vectors by the overloaded multiplication operator. The following demonstrates the usage of the matrix3x3 class:
matrix3x3 mat; mat.SetupRotMat(0.0,180.0,0.0); //rotate theta by 180 degrees vector3 v = VX; v *= mat; //apply the rotation
Constructor & Destructor Documentation
matrix3x3  (  void  )  [inline] 
Constructs the zeromatrix.
matrix3x3  (  double  s  )  [inline] 
Constructs s times the unit matrix.
Constructs a matrix from row vectors.
matrix3x3  (  double  d[3][3]  )  [inline] 
Constructs a matrix from a 3x3array of doubles.
The first index represents the row, the second index the column
~matrix3x3  (  )  [inline] 
Destructor.
Member Function Documentation
void GetArray  (  double *  m  )  [inline] 
Access function.
Writes the matrix into the 1dimensional array m, row by row. The array must be able to hold 9 doubles, otherwise your program will segfault.
const double& operator()  (  int  row,  
int  column  
)  const [inline] 
 Returns:
 a constant reference to an element of the matrix. row and column must be between 0 and 2. No check is done.
double& operator()  (  int  row,  
int  column  
)  [inline] 
 Returns:
 a nonconstant reference to an element of the matrix. row and column must be between 0 and 2. No check is done.
matrix3x3 inverse  (  void  )  const 
Calculates the inverse of a matrix.
This method checks if the absolute value of the determinant is smaller than 1e6. If so, nothing is done and an exception is thrown. Otherwise, the inverse matrix is calculated and returned. *this is not changed.
 Warning:
 If the determinant is close to zero, but not == 0.0, this method may behave in unexpected ways and return almost random results; details may depend on your particular floating point implementation. The use of this method is therefore highly discouraged, unless you are certain that the determinant is in a reasonable range, away from 0.0 (Stefan Kebekus)
matrix3x3 transpose  (  void  )  const 
Calculates the transpose of a matrix.
void randomRotation  (  OBRandom &  rnd  ) 
Generates a matrix for a random rotation.
The axis of the rotation will be uniformly distributed on the unit sphere and the angle will be uniformly distributed in the interval 0..360 degrees.
double determinant  (  void  )  const 
bool isSymmetric  (  void  )  const 
Checks if a matrix is symmetric.
 Returns:
 False if there are indices i,j such that fabs(*this[i][j]*this[j][i]) > 1e6. Otherwise, it returns true.
Referenced by matrix3x3::findEigenvectorsIfSymmetric().
bool isOrthogonal  (  void  )  const [inline] 
Checks if a matrix is orthogonal.
This method checks if a matrix is orthogonal, i.e. if all column vectors are normalized and are mutually orthogonal. A matrix is orthogonal if, and only if the transformation it describes is orthonormal. An orthonormal transformation is a transformation that preserves length and angle.
The check is performed using the method isUnitMatrix() to check if
*this * transpose()
bool isDiagonal  (  void  )  const 
 Returns:
 if a matrix is diagonal
Referenced by matrix3x3::isUnitMatrix().
bool isUnitMatrix  (  void  )  const 
 Returns:
 if a matrix is the unit matrix
double Get  (  int  row,  
int  column  
)  const [inline] 
Access function.
 Warning:
 row or column are not in the range 0..2, zero is returned !
 Deprecated:
 use the constant operator() instead
Referenced by vector3::operator*=().
void Set  (  int  row,  
int  column,  
double  v  
)  [inline] 
Access function.
 Warning:
 if row or column are not in the range 0..2, nothing will happen !
 Deprecated:
 use the nonconstant operator() instead
Referenced by OBUnitCell::GetFractionalMatrix().
void SetColumn  (  int  column,  
const vector3 &  v  
) 
Access function.
 Warning:
 If column is not in the range 0..2, the vector remains unchanged and an exception is thrown.
Referenced by matrix3x3::PlaneReflection().
void SetRow  (  int  row,  
const vector3 &  v  
) 
Access function.
 Warning:
 If column is not in the range 0..2, the vector remains unchanged and an exception is thrown.
vector3 GetColumn  (  unsigned int  col  )  const 
Access function.
 Warning:
 If col is not in the range 0..2, an exception is thrown.
vector3 GetRow  (  unsigned int  row  )  const 
Access function.
 Warning:
 If row is not in the range 0..2, an exception is thrown.
matrix3x3& operator*=  (  const double &  c  )  [inline] 
Multiplies all entries of the matrix by a scalar c.
matrix3x3& operator/=  (  const double &  c  )  [inline] 
Divides all entries of the matrix by a scalar c.
void SetupRotMat  (  double  x,  
double  y,  
double  z  
) 
Calculate a rotation matrix for rotation about the x, y, and z axes by the angles specified (in degrees).
Referenced by OBBuilder::Connect().
void PlaneReflection  (  const vector3 &  norm  ) 
Calculates a matrix that represents reflection on a plane.
Replaces *this with a matrix that represents reflection on the plane through 0 which is given by the normal vector norm.
 Warning:
 If the vector norm has length zero, this method will generate the 0matrix. If the length of the axis is close to zero, but not == 0.0, this method may behave in unexpected ways and return almost random results; details may depend on your particular floating point implementation. The use of this method is therefore highly discouraged, unless you are certain that the length is in a reasonable range, away from 0.0 (Stefan Kebekus)
 Deprecated:
 This method will probably replaced by a safer algorithm in the future.
 Todo:
 Replace this method with a more foolproof version.
 Parameters:

norm specifies the normal to the plane
void RotAboutAxisByAngle  (  const vector3 &  v,  
const double  angle  
) 
Calculates a rotation matrix, rotating around the specified axis by the specified angle (in degrees).
Replaces *this with a matrix that represents rotation about the axis by a an angle.
 Warning:
 If the vector axis has length zero, this method will generate the 0matrix. If the length of the axis is close to zero, but not == 0.0, this method may behave in unexpected ways and return almost random results; details may depend on your particular floating point implementation. The use of this method is therefore highly discouraged, unless you are certain that the length is in a reasonable range, away from 0.0 (Stefan Kebekus)
 Deprecated:
 This method will probably replaced by a safer algorithm in the future.
 Todo:
 Replace this method with a more foolproof version.
 Parameters:

v specifies the axis of the rotation angle angle in degrees (0..360)
Referenced by OBMol::Align(), OBAtom::GetNewBondVector(), matrix3x3::randomRotation(), and OBAtom::SetHybAndGeom().
void FillOrth  (  double  alpha,  
double  beta,  
double  gamma,  
double  a,  
double  b,  
double  c  
) 
Calculate an orthogonalisation matrix for a unit cell specified by the parameters alpha, beta, gamma, a, b, c where alpha, beta, and gamma are the cell angles (in degrees) and a, b, and c are the cell vector lengths Used by OBUnitCell
Referenced by OBUnitCell::GetOrthoMatrix().
Find the eigenvalues and vectors of a symmetric matrix.
This method employs the static method matrix3x3::jacobi(...) to find the eigenvalues and eigenvectors of a symmetric matrix. On entry it is checked if the matrix really is symmetric: if isSymmetric() returns 'false', an OBError is thrown.
 Note:
 The jacobi algorithm is should work great for all symmetric 3x3 matrices. If you need to find the eigenvectors of a nonsymmetric matrix, you might want to resort to the sophisticated routines of LAPACK.
 Parameters:

eigenvals a reference to a vector3 where the eigenvalues will be stored. The eigenvalues are ordered so that eigenvals[0] <= eigenvals[1] <= eigenvals[2].
 Returns:
 an orthogonal matrix whose ith column is an eigenvector for the eigenvalue eigenvals[i]. Here 'orthogonal' means that all eigenvectors have length one and are mutually orthogonal. The ith eigenvector can thus be conveniently accessed by the GetColumn() method, as in the following example. With these conventions, a matrix is diagonalized in the following way:
// Calculate eigenvectors and values vector3 eigenvals; matrix3x3 eigenmatrix = somematrix.findEigenvectorsIfSymmetric(eigenvals); // Print the 2nd eigenvector cout << eigenmatrix.GetColumn(1) << endl;
// Diagonalize the matrix matrix3x3 diagonalMatrix = eigenmatrix.inverse() * somematrix * eigenmatrix;
void jacobi  (  unsigned int  n,  
double *  a,  
double *  d,  
double *  v  
)  [static] 
Eigenvalue calculation.
This static function computes the eigenvalues and eigenvectors of a SYMMETRIC nxn matrix. This method is used internally by OpenBabel, but may be useful as a general eigenvalue finder.
The algorithm uses Jacobi transformations. It is described e.g. in Wilkinson, Reinsch "Handbook for automatic computation, Volume II: Linear Algebra", part II, contribution II/1. The implementation is also similar to the implementation in this book. This method is adequate to solve the eigenproblem for small matrices, of size perhaps up to 10x10. For bigger problems, you might want to resort to the sophisticated routines of LAPACK.
 Note:
 If you plan to find the eigenvalues of a symmetric 3x3 matrix, you will probably prefer to use the more convenient method findEigenvectorsIfSymmetric()
 Parameters:

n the size of the matrix that should be diagonalized a array of size n^2 which holds the symmetric matrix whose eigenvectors are to be computed. The convention is that the entry in row r and column c is addressed as a[n*r+c] where, of course, 0 <= r < n and 0 <= c < n. There is no check that the matrix is actually symmetric. If it is not, the behaviour of this function is undefined. On return, the matrix is overwritten with junk. d pointer to a field of at least n doubles which will be overwritten. On return of this function, the entries d[0]..d[n1] will contain the eigenvalues of the matrix. v an array of size n^2 where the eigenvectors will be stored. On return, the columns of this matrix will contain the eigenvectors. The eigenvectors are normalized and mutually orthogonal.
Referenced by OBForceField::DistanceGeometry(), matrix3x3::findEigenvectorsIfSymmetric(), and OpenBabel::qtrfit().
Friends And Related Function Documentation
Matrixvector multiplication.
Calculates the product m*v of the matrix m and the column vector represented by v
Matrixmatrix multiplication.
std::ostream& operator<<  (  std::ostream &  co,  
const matrix3x3 &  m  
)  [friend] 
Output a text representation of a matrix.
Print a text representation of the matrix in the standardized form: [ a, b, c ]
[ d, e, f ]
[ g, h, i ]
where the letters represent the appropriate entries in the matrix. Uses the standard output format for the individual entries, separated by ", " for each column, and [ ] indicating each row.
The documentation for this class was generated from the following files: