#include <ostream>
#include <math.h>
#include <iostream>
#include <openbabel/babelconfig.h>
Go to the source code of this file.
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| std::ostream & | operator<< (std::ostream &, const vector3 &) |
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| vector3 | operator+ (const vector3 &v1, const vector3 &v2) |
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| vector3 | operator- (const vector3 &v1, const vector3 &v2) |
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| vector3 | operator- (const vector3 &v) |
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| vector3 | operator* (const double &c, const vector3 &v) |
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| vector3 | operator* (const vector3 &v, const double &c) |
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| vector3 | operator/ (const vector3 &v, const double &c) |
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| vector3 | operator* (const matrix3x3 &m, const vector3 &v) |
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| double | dot (const vector3 &v1, const vector3 &v2) |
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| vector3 | cross (const vector3 &, const vector3 &) |
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| double | vectorAngle (const vector3 &v1, const vector3 &v2) |
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| double | CalcTorsionAngle (const vector3 &a, const vector3 &b, const vector3 &c, const vector3 &d) |
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| double | Point2PlaneSigned (vector3 a, vector3 b, vector3 c, vector3 d) |
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| double | Point2Plane (vector3 a, vector3 b, vector3 c, vector3 d) |
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| double | Point2PlaneAngle (const vector3 a, const vector3 b, const vector3 c, const vector3 d) |
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| double | Point2Line (const vector3 &a, const vector3 &b, const vector3 &c) |
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| const vector3 | VZero |
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| const vector3 | VX |
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| const vector3 | VY |
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| const vector3 | VZ |
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◆ RAD_TO_DEG
| #define RAD_TO_DEG (180.0/M_PI) |
◆ DEG_TO_RAD
| #define DEG_TO_RAD (M_PI/180.0) |